Overall, very impressed. Note: The game is totally unplayable (<10FPS) on the same computer when using a OS. Just played the starting area. Slowdowns in places with more than three NPC's. Sound is DSP LLE recompiler with DirectSound backend. Using D3D9, HLE (haven't tried LLE yet), 4x SSAA, 16x AF, the works. Sound becomes de-sync'd in some cutscenes. Pour moi Wind Waker à toujours été le meilleur Zelda (j'ai pas du tout aimé TP, j'ai dû me forcer pour le finir). I really enjoyed my time with both Wind Waker and Twilight Princess when I played the HD versions on the Wii U. No bugs/glitches and runs at a stable framerate. Release Date: March 25, 2003 Thank you so much in advance! General settings: 1600x900, D3D9, 16:9. Could easily see them just emulating the GameCube versions of WW and TP though, and that would really truly suck. Otherwise flawless, and this game scales and runs beautifully. Advanced: Check Enable Progressive Scan, Crop and Widescreen Hack. Install the HD texture pack before the HUD pack, allowing the HUD pack to overwrite any files it asks to. Grab a USB controller and get ready to play for hours! Runs flawlessly on 30FPS with OpenGL at 4x Native resolution, 2x Anti-Aliasing and 4x Anisotropic Filtering. Enhancements: 2x Native IR, 4x SSAA, 16x AF, Scaled EFB Copy enabled. Download Legend Of Zelda The The Wind Waker ROM for GameCube and Play Legend Of Zelda The The Wind Waker Video Game on your PC, Mac, Android or iOS device! Rarely drops below 25, otherwise a very consistent 30FPS. Almost perfect. Remember to modify GameSettings ini file to enable HLE DSP use for this game. Playable. Tick the enable checkboxes beside ALL codes that begin with FPSHack_ that you added to the INI in … Download GameCube NGC ROM for Dolphin . Continuous graphics corrupts with "heat" effect (lava areas almost unplayable). So far so good. Plays great full 30FPS @1080p with DX9. Flickers in lava levels are looking like screen errors because the seem to be rendered very hard. Nintendo Switch ... the equivalent of playing the game in Dolphin and raising the internal resolution while tweaking your controls, textures/models are exactly the same AND they have the gall to ask $60 for it. The following AR/Gecko code works as a replacement, causing fewer issues. Lowering the internal resolution may give a great boost in speed. Open Issues Search Google Fixed by 5.0-9638 and 5.0-9735. Very playable, seldom drops below 30FPS; minimum resolution; Direct3D11; idle skipping OFF; enabling DSP HLE both in Dolphin and Game Config with DSound backend prevents sound glitches but black/gray screen crashes may still occur. As an enhancement, Dolphin uses higher mipmap levels further away as internal resolution increases to make textures look sharper. Framerate drops when using any level of Anisotropic Filtering. I had a less powerful processor (Single Core @ 4.15) and I was lucky to get %40 anywhere outside but Once I upgraded %100 everywhere! The blur can be disabled using Action Replay codes shipped with Dolphin. Fix item hang required to keep playing passed first forsaken fortress end, and receiving the Fire and ice arrows from Fairy queen. Any higher than that just drops frames like crazy. The graph below charts the compatibility with The Legend of Zelda: The Wind Waker since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred. Widescreen causes more slowdowns, but remains more or less full speed. Works great, few blips but rare. Wiki configurations. Have to use HLE for sound not to be choppy, but sounds great. Go to the Gecko Codes tab. This breaks effects that rely on accurate mipmap levels. Most (>95%) areas playable at full speed with 2x resolution. I suspect this would not have happened at 1x resolution though. The best two I found are here and here (in the video's description). Other settings don't seem to affect much. Here is a perfect emulation with custom textures sucessfully prefetched. Playable 30FPS in most rooms, larger rooms usually reduce FPS by 7-10, while extra visual effects like the heat in dragon roost reduces FPS further, down to usually 14-20. Perfect, no sound issues when priority is set to realtime/high in task manager. La alta definición vendrá acompañada de una jugabilidad pensada para el nuevo mando de la consola de Nintendo. Emulated @ 4X AA, 16X AA, 1920x1080 widescreen. It's Zelda 35 Anniversary! Have to disable XFB unless taking pictographs to decrease frame stuttering when using texture pack. Advanced: Enable Progressive Scan and Crop. Heat glitches occur, but can be worked around with the "free camera" hack. I checked the revision which I had downloaded a few weeks before, which was 5.0-3679, and I can confirm that the CPU clock override and framerate hack work properly in that revision. Black squares on Dragon Roost, seems unfixable. Enhancements: 1x Native IR, 1x SSAA,1x AF, Scaled EFB Copy disabled. Not a big deal though.). When it works it is 60s to load it all into RAM, but many times the emulator crashes with memory errors while trying to load custom textures into RAM at the begining. Almost perfectly playable with recommended options. Using ALSA audio backend, DSP LLE (included). Member. The game runs most of time at 30FPS (sometimes in wide places or scenes with too much effects, it goes down to around 23FPS). D3D9 backend, Skip EFB Access from CPU checked, Scaled EFB Copy unchecked, Fog disabled, used the AR code to fix the heat effect problem. Right click Wind Waker in Dolphin's game list and choose, Tick the enable checkboxes beside ALL codes that begin with. Playable, but slows to ~20FPS in foggy areas and under certain other circumstances with AA set above 2x. Perfect at 30FPS with very slight FPS drops (1-2 FPS) for some sections at 4x IR, 8x AA, 16x AF, Per-Pixel Lighting, Scaled EFB Copy, and Forced Texture Filtering on the OpenGL Backend while using Hypatia WWHD texture pack. As of 5.0-4869, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive. Why aren't Wind Waker and Twilight Princess ported!? Always have 'Enable safe texture cache' checked. Limiting FPS to 65 / Audio. When drawn correct, the sea's effects fade to a deep blue further away from Link. Dolphin Forum thread Working good at 30FPS with FPS limiter, without FPS limiter at 45 to 55FPS. The Legend of Zelda The Wind Waker HD and in 4K. A The Legend of Zelda: The Wind Waker (WIND WAKER) Modding Tool in the Other/Misc category, submitted by ajp24012 Constant 60FPS in 1920x1080 (Direct3D9 rendering). 30FPS, 95-100% speed. Always have "Enable safe texture cache" checked. Almost perfect playable, but to reach a smooth play anti-aliasing can't be turned on. Playable. Fully playable in all areas in 1080p (Max settings) at 30FPS with OpenGL plugin and Xaudio2 HLE DSP. Widescreen achieved with the above AR code. Playable Smooth game play and few graphical glitches. AA does not work at all. General graphics settings: D3D9, 1680x1050, force 16:9. Extract the Apploader and DOL to the same folder. The tenth installment in The Legend of Zelda series, it was released in Japan in December 2002, in North America in March 2003, and in Europe in … Open Dolphin, right click your Wind Waker ISO, and click on Properties. Perfect at 1920*1080p, with 3D11, Anti-aliasing 4x (quality 16), Internal Resolution 4x (maximum), anisotropic 16x (maximum), 16/9 hack; =30FPS. If you use a Xbox 360 or PS4/PS3 controller, also download the high res HUD pack. "Fix Item Hang" patch is no longer needed. Running on the base model Retina Macbook Pro via DX9 at 2880x1800, no AA (because who needs it at these resolutions), 16xAF, internal resolution set to auto and EFB set to virtual. At higher resolutions, the game bogs down everywhere. The frame pacing do still get bad at times, but it is very occasionnal and still entirely playable. A heavy emphasis is placed on using and controlling wind with a baton called the Wind Waker, which aids sailing and floating in air. My settings: used both OpenGL and Direct3D, 16:9 AR, 2x IR, DSP HLE, enabled Force texture filtering and Skip EFB access to CPU. 30FPS most of the times. So I'm done with relying on a physical memory card. Zelda Wind Waker Hd Rom; Zelda Wind Waker Iso Rom Download Pc; New features: Added a new Ballad of Gales warp point to the Forsaken Fortress sector. Runs at 30FPS constant, fully playable. Fully Playable: 30FPS with DX9 plug-in and OpenCL enabled. Played the game at native resolution on this cheap laptop. December 2020 and January 2021 Progress Report, Hypatia’s Hi-Res Wind Waker Texture Pack (completed), The Legend of Zelda - Wind Waker HD (incomplete), The Legend of Zelda: Wind Waker - Dolphin SVN3972 (HD), The Legend of Zelda: Wind Waker - Dolphin 5.0 HD Texture pack, Dolphin Emulator 4.0.2 - HI- RESOLUTION The Wind Waker (1080p HD), The Legend of Zelda: Wind Waker - NVIDIA SHIELD Android TV - Dolphin Emulator 4.0-8573 (1080p), The Legend of Zelda: The Wind Waker Intro (Dolphin SVN r7589), Dolphin Emulator 4.0 - The Legend of Zelda: The Wind Waker (1080p HD) - Nintendo GameCube, The Legend of Zelda - The Wind Waker at 4K on Dolphin Emulator 5.0 (1080p), The Legend of Zelda: The Wind Waker [PAL] [Gamecube] [Español] Dolphin 5.0 [1080p HD], https://wiki.dolphin-emu.org/index.php?title=The_Legend_of_Zelda:_The_Wind_Waker&oldid=172688, VersionCompatibilityVersion Template missing notes. Flat 30FPS at 4x Native, 4 AA, 16 AF (D3D 11), DSP LLE. While support for detecting these cases was added in 5.0-5745 it requires the CPU texture decoders. Works best with the US/NTSC version. (Laptop) Backend: Direct3D 11, V-Sync: On, Res: 3x Native (1920x1584), 4x MSAA Anti-Aliasing, 4x Anisotropic Filtering, Per-Pixel Lighting: Checked. OP RichardLaughter_ GBAtemp Regular. Works perfectly gameplay-wise at 30FPS with some minor graphical glitches. The Legend of Zelda: The Wind Waker HD is a HD remaster of the the cartoonish cel-shaded The Legend of Zelda: The Wind Waker released in 2002 for Gamecube. I don't remember it being this way in the GCN version. Only configuration options for the best compatibility where they deviate from defaults are listed. Minor lag at the beginning of the game (most likely objects being loaded) and during the water fountain eruption on Dragon Roost Island. Therefore, many of Link's actions base on sailing and traveling from island to island, making a baton for controlling the wind the key item of the game. Settings: 1920x1080 Direct3D9, 2.5x Native, recommended wiki settings, 100% speed. With that said, if the game is running in super slowmo, try using Dolphin 5.0-3679 or older. Use AR code above to disable heat effect glitch. So I've been playing Wind Waker on my soft-modded Wii recently with my old memory card. Outdoors run about 17FPS, Indoors 28. "C:\Users\John Doe\Documents\Dolphin Emulator\ISOs\LOZWW".) Open your Wind Waker US Version (this hack is not compatible with any other region of the game) game config INI file like Fully playable: No slowdowns, no known glitches. Settings: 1680x1050 Direct3D9, 2.5x Native, recommended wiki settings. Dolphin, the GameCube and Wii emulator - Forums › Dolphin Site › Old Game Discussion (Archive) ... Thread Modes. I suggest never using Idle Skipping, Framelimit should be off, and use Optimize Quantizers for this game. Mods, discussions and more by the The Legend of Zelda: The Wind Waker Modding Community Also, EFB to Texture crashes the game just before the final battle with Ganondorf. This page was last edited on 12 July 2020, at 20:12. Game plays at a >30 FPS at native settings with no texture issues or glitches. A high-definition remaster, The Legend of Zelda: The Wind Waker HD, was released for the Wii U in 2013. Running at 22-30FPS, while the speed are at 77% to 90% (In indoor areas, 30FPS, and speed is 100%). It dose not always complete prefetching couse it works only 1 out of 10 tries. Just completed this game on Dolphin for the first time. El mismo juego que encandiló en Game Cube vuelve a Wii U con un remake que tendrá un apartado gráfico y visual totalmente renovado. Speed up disk transfer rate also improves load times. I've beaten the game and it runs full speed through the entire game, with minor slowdowns at rare instances. I've looking for an HD texture pack for The Legend of Zelda: Wind Waker. Works perfectly gameplay-wise at 50FPS(PAL Version) with some minor graphical glitches. Simply unticking "Enable DTK Music" in the DSP menu will fix this. Settings are Direct3D11, 2x native, 0xAA, 1xAF, JIT recompiler, and DSP HLE. No sound issues. EFB was set to texture and fast, the default setting. Setting it to RAM fixes this. If the file does not exist because you have never emulated Wind Waker in Dolphin, you can simply create the file yourself. Emulation accuracy is about 95% because of a few minor bugs that can't be fixed with hacks. Occasionally freezes after cutscenes. Runs just fine with default settings. Perfect 30FPS at all times. Enhancements: 2x Native IR, 9x SSAA, 16x AF, check Scaled EFB Copy. The. The Legend of Zelda: The Wind Waker, released as The Legend of Zelda: Baton of Wind (ゼルダの伝説 風のタクト Zeruda no Densetsu: Kaze no Takuto) in Japan, is an action-adventure game and the tenth installment in The Legend of Zelda series. Perfect performance across the board -- no slowdowns whatsoever. However, with Dolphin 4.0, in Dragon Roost Cavern, the heat effects are glitched, so when I play this game, I generally use a newer version of Dolphin. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes. Your graphics card will determine how high a resolution and what levels of AF or AA you can run. Perfect MAXED OUT at 1920*1080p, with OpenGL / 3D9 / 3D11, Anti-aliasing 8x, Anisotropic 16x, Internal Resolution 4x, 16/9 hack. Sound occasionally turns off except for link's footstep sfx. Completed the game at 1.5 internal resolution, 8x AA and 16x FA. The game is running at 1920x1200 resolution with 16xAF and 8xCSAA. Runs at 30FPS constant, fully playable. VBA-M connection works fine, although it causes massive FPS drop in the game. The Wind Waker originated the “Toon Link” variant of the main character, and received two direct sequels for the Nintendo DS, Phantom Hourglass (2007) and Spirit Tracks (2009). Wii U vs GameCube vs "simulated' Next Gen Console. Serious problems with the HLE DSP (Here, the game are mute). Solution GAMEBOOSTER and turn off your antivirus. Heat glitch is present, and (using DSP HLE) the audio on some cutscenes has a chance to hang the game until you reset the system. No glitches when playing at normal aspect ratio, but there are some pop-in issues at the edges when playing with the wide screen hack enabled. Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. GPU has no problem pushing the game up to 4K with it being absolutely stable with no dips. Mostly playable. Typical false lava/heat-effect. It's unknown what exactly is going on with t… Wind Waker HD was my very first 3D Zelda game, so I have the most "fondness" for it and it remains my 3D favorite. No problems using default settings, smooth 30 FPS when using OGL renderer and 60 FPS when using DX9, no slowdown, graphical glitches or sound problems encountered so far. This page is a list of glitches from The Legend of Zelda: The Wind Waker. Some slight lag (about 25FPS) in places with many particles, such as the Forest Haven. Sound is almost perfect. 2x AA is the best option for this game, although higher AA settings did not affect performance. I have been wandering at the beginning. Be sure to check the README.md file for information about some of the game-breaking bugs this hack introduces. 30FPS Full Speed at 2x Native Resolution and 4XAS. Playable! With LLE DSP the game have huge slowdowns and became mostly unplayable, even with dumped DSP files from my Wii. The Wind Waker follows in the footsteps of Ocarina of Time and its sequel Majora's Mask, retaining the basic gameplay and control system from the two Nintendo 64 titles. This is less than ideal in some situations- like right before the final battle (Grr...) Areas with few objects run at full speed usually. There are graphical flaws involving flames, but otherwise, the game didn't seem to have any noticeable glitches. The new ROM is supposed to be an improved version of the old one that supported Zelda ucode so I guess it should still be supported. runs the same speed in the dojo as if you were outside. TÉLÉCHARGER ZELDA WIND WAKER EMULATEUR DOLPHIN GRATUITEMENT - Son nom fait référence au projet Dolphin , le nom de code de la GameCube durant sa période de développement . The game can briefly freeze when snapping photos. Many settings do not affect the framerate at all. Playable at full speed, with some minor Slowdowns. Runs full speed most of the time at fullscreen 1080p with widescreen (not Dolphin's built-in widescreen hack), 4x Internal Resolution and 16x Anti-Aliasing. Note: Some later versions of Dolphin may have a non-functioning CPU clock override. Sometimes, hangs after cutscenes, but upon restarting emulation, works perfectly. Using OpenGL and Pulse audio backend. The only one I tested was 5.0-4792, When Makar starts telling you to use your Hookshot on his trees, It keeps repeating no matter how many times you try to exit the dialog, making it impossible to continue. User Info: MARl0. Graphics ComparisonWatch New Videos First! Smoke glitch still there, not game breaking in the least. Runs mostly at 30FPS on 4x Resolution with the OpenGL backend, no anti-aliasing. The Legend of Zelda: The Wind Waker ROM. Though controversial during development for its use of cel shading graphics and the cartoon Link character, The Wind Waker was met with positive reception. Turning the "safe texture cache" on will fix this. Joined: Sep 11, 2012 Messages: 149. Hacks: check Ignore Format Changes, Fast Mipmaps and OpenMP Texture Decoder. Advanced: Check Enable Progressive Scan and Widescreen Hack. Runs at 30±3FPS at 1600x900 with default Dolphin configuration except by setting Internal Resolution to Auto. It's like playing on a GameCube but better! Freezes some times. you would to add any other Gecko code. MAME ROMs updated to.158! Dual Core is a huge plus. Overclocking the CPU or running at lower res doesn't help with the frame pacing problem, indicating that this is clearly not a performance issue. Cannot see anything when in game. This causes the virtual GameCube CPU in Dolphin's code to execute instructions at double the speed that an actual GameCube Windfall Island is a bit slow. I've been playing this with December revisions, since around rev 4900, the emulation is perfect in OGL, though some textures flicker with D3D, they seem to be shadows. Fire effect partly fixed with the other above AR code. Hacks: Check Ignore Format Changes, OpenMP Texture Decoder and Disable External Frame Buffer. The Legend of Zelda: The Wind Waker follows its previous title, Ocarina of Time and Majora’s Mask, by retaining some of its gameplay mechanics. Ugh....was the up and down for the camera always backwards in Wind Waker? DX9/DX11 in 1920x1080 fullscreen with 16/9 hack @ 4x Native. Playable around 20-35FPS, but small sound glitches. DSP LLE fixes most sound issues. Fire doubling fixed with above texture. Level 3. Fully playable at full speed. Perfectly playable with DX11 plugin, at 4x native resolution with x8 Anti-Alias samples and x16 Anisotropic filtering samples. Speed: 70%-100%, FPS: 20-30, VPS: 40-60. The only little glitch: The smokes of every flame makes a little image distortion of the characters or objects near it; it's almost unnoticeable and it's not a really nuisance thing. MARl0 7 years ago #1. CPU has no performance problem at all (can run the game over 200% speed constantly), but will suffer from very bad frame pacing (stutter) if XFB is left enabled, may it be set on Virtual or Real. Perfect FPS with Auto Internal res, No AA, and Recommended settings from the Wiki article. Keeps steady even with FRAPs recording. Other graphic glitches include some odd lighting effects on armados monsters (concrete statue things with spikes on the bottom than spin around and explode when you kill them), Pictograph quest is slightly bugged as Lenzo will not recognize certain pictographs, take a look on Google for the solution for this; fully playable! Like many official Nintendo games on GameCube and Wii, The Legend of Zelda: The Wind Waker uses mipmap levels to control some effects. I'd gotten all the way through the Forbidden Forrest before this happened. De cette manière, le son est très ralenti et parfois en décalage avec l'image sur les cinématiques. Heat/Fire glitches have still not been rectified, occasional audio crackles/beeps. Sadly, the newer versions of Dolphin drop support for Direct3D9, and the alternative is Direct3D(11) and OpenGL, both of which run slightly slower than Direct3D9. (Can be played wonderfully, always has constant 30 FPX at 1920x1080) RAM: G.Skill Ares cl11 2400mHz 2x4GB Mainboard: ASRock FM2A68M-H+.