Don’t miss the opportunity to justify (either Austria to take it away from Germany, or Luxembourg or Belgium) before war is over, as this will cost you only 3-5 PP, be ready in a few weeks, and will guarantee that England will come to war against you. 1. Puppets will eventually give you some military and civilian factories even if they are small nations, because of their generic focus tree. Also, when you suggest taking the Dutch East Indies, is that through a naval invasion from say Corsica or is there some other way to achieve that feat? Immediately release Eritrea and Somali Sultanate as puppets. Research: you start with Basic Machine Tools (Prod Efficiency Cap: +10%) and Electronic Mechanical Engineering (+3% research), and keep the two other slots empty; on January 30th, you do “research swap”, and pick Paratroopers I and Construction I (Construction speed: +10%). The easy solution is to naval invade them with a few troops once you’re done with England, while the majority of your army will go ahead and conquer Europe. This item has been removed from the community because it violates Steam Community & Content Guidelines. What about annexing Switzerland first and going around the alps that way? Africa is a good opportunity to grind cavalry leader for your general Messe. But you can do whatever you want, either way works fine. Zuzzu’s Italy Strategy - Hoi4 (1.9.2) version 1.0, May 2020. That’s it. HOI4 Italy Guide 2021 Update HoI4 Guide - Germany: Forming the German Empire and HRE Challenge - La Résistance (Fixed Audio) Hearts of Iron 4/HOI4 Italy MP Guide (Vanilla, La Resistance) From the very beginning, it will be necessary to declare war on France before the guarantor Great Britain throws them. Hearts of Iron IV: La Resistance guide – Resistance vs. Declare war on both of them at once ( with the game paused ). This item will only be visible to you, admins, and anyone marked as a creator. I have been messing around as Italy, and I noticed that I have only 3 options. Also, less territory to defend in Africa when you go to war with France and later with England. Have fun! And if you're making 40 width infantry anyway, I'd make 8-6-4 (cav, inf, art), or 8-5-4-1 tank to get some armor. Here we go…. I prefer to have some extra time to grind my generals in Ethiopia, so I’d pick a focus immediately and go to war in late October or early November. With the help of many redditors here on Reddit (in particolar /u/28lobster and /u/el_nora, you guys are amazing), I went from pathetic to decent in Single Player (SP) Hearts of Iron 4 (HoI4). With the help of many redditors here on Reddit (in particolar /u/28lobster and /u/el_nora, you guys are amazing), I went from pathetic to decent in Single Player (SP) Hearts of Iron 4 (HoI4). Did you know that in self-posts username mentions don't get notified. Make a beeline for the northern French coast with a fast attack army with leg infantry filling the gap behind, cut everyone off from Paris? Mines will cause enemy ships to suffer a speed penalty, making them move slower, which hampers everything from responding to and engaging your fleets, disengaging, and retreating from battles and fleeing from bad situations. Thoughts that will transcend oneself to liberation. Only in comments for some reason. I have some tank divisions but not many, and frankly I think you can succeed without tanks. The point of going after France is that if you do it soon enough, England will not join the war against you; fighting France alone, without England, is easier. This is great. Now as you likely know Italy starts the game at war with Ethiopia this is an excellent opportunity to gain some army experience that is necessary to upgrade your main divisions to 20 widths. TheItalian Federation (Italian: Federazione Italiana), was the official status of the Italian peninsula between 1920 and 1926 (1930). Change the Italian light armor template asap. Just my two cents: make sure to attack along the Alps in Savoy to keep the French line busy. At this point, you already have the 1st place and highest score in the game, but you can keep going if you want to see Russia, and then China and Japan, fall for your mighty sword. On land, you try to encircle the troops protecting the Alps, and once you succeed with that, France’s army will succumb quickly. In particular, you need to take Austria before Germany does. The main decision regarding construction for Italy is on how many synthetic refineries to produce this can vary infinitely so I have decided to simplify the approach to fuel and this part of construction. I'd love to see where you go from here. Español - Latinoamérica (Spanish - Latin America), tribe. Press question mark to learn the rest of the keyboard shortcuts. Later, you will build with a combination of maxing out infrastructure to level 9 or 10, and doing civilian factories until about mid to late 1937. Please see the. You might decide to puppet the US and then annex it for 300 PP if you want to get their navy and airforce. Hope you liked it. At this stage (July 1937) England should be easier to take than France, as they won’t have many troops stationed in England proper. You can puppet most of France instead of annexing, as this will give you more factories and tons of cheap steel to trade from France initially, and less resistance to deal with; you will annex France later for 300 PP, which will also give you their fleet and their airforce (super important; my research avoids naval stuff, so you need some help with other nations’ fleets to be powerful at sea). This little guide is to “give back” to Reddit. These country tags are most commonly used with console commands. Please add punctuation. That way they get boosted from your high command twice (cav divisions count as infantry) and also from generals twice. So I decided to try copy what someone else does and learn how things work that way. I used mostly 10/0 with all support and the mountaineers whose templates i left untouched. I am about to DOW on the UK. Didn't know that about username mentions. Try to finish the war with Russia before the winter starts. HOI4 Japan Guide For Waking the Tiger (1936-1939) (Hearts - Italy is one of the most fun countries to play since it has enough handicaps and plenty of potential. I try to get close to 98% or 99% without completing them, because once you complete a trait, the others are 20% harder to gain. Now here is where I and others clash on what to spend pp on mainly our trade policy if i take a quote from one of the more popular guides from the. I also use PP to go from Partial Mobilization to War Economy (consumer goods from 25% to 20%, and military factory production +20%), and Limited Exports to Free Trade. Those will be speedy McGee encirclement bois. When I declared war on France, I did get naval supremacy over 50%, but no idea how to get my troops from Genoa to their naval base( it says I have no access). All rights reserved. Be sure to subscribe if you haven't already! Aircraft carriers are vitally important to fleets in HoI4 Outside of fighting specific anti-carrier fleets, carriers are arguably the strongest ship type in the game for the ability to project air power not only in battle, but in the sea region the carrier is operating in, or even the neighboring land province. Do you want to immediately go on a small conquering spree, putting you in an ahistorically strong position (if you do not get DoW'd by the entire Balkans and Turkey, or let alone the major powers)? It is surrounded by weak enemies that is either too democratic or too pathetic (and yes that includes Germany) to stop you from turning all of Europe into your engine for conquest. Doing your guide shattered many of my preconceived notions regarding what a strong land force looks like and how to defeat the AI. Nuke Los Angeles as fascist Italy. Right now there is no need to take a big army north. You might also want to annex most of Canada for an easier invasion of the United States (before Germany; Soviet Union for last). You can invade from Genoa or from Sardinia. Mirage Moments. Then Army Primacy for the two extra military factories, and possibly Italian highways. I then go Dispersed Industry and Mechanical Computing, then Excavation I, Radio, Light Tank II (L6). Very often I will be without a focus to generate more PP, and will try to “skip” focuses as much as possible (e.g. Other than that, HoI4 is a great game and I enjoy playing it. Also, your guide does not account for mexico starting world war and a super greece invading everything. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Advertisements Intro This guide assumes you have finished the in-game tutorial with Italy. Be careful as depending on how the war with England goes, you might need to win against New Zealand or South Africa to “conclude” the war. I don’t own the DLC La Resistance, so you won’t find tips for it here. Make the landings fairly heft too, as I mentioned the French reinforcements from the other borders. This is invading in Nov 1936. Valorificarea şi promovarea în spaţiul public, la nivel naţional şi european, a patrimoniului comemorativ, în mod specific al mausoleelor ridicate pentru eroii din Primul Război Mondial, aflate pe teritoriul României. I was lucky and managed to score some good wins against France’s navy, although this means I will have a smaller navy once I eventually annex them. But you can win nevertheless. You can also release as puppets most of the colonies in Africa, which will allow you to ask them for manpower, and reduce the burden on your equipment for resistance suppression. Though it claimed to be the official government of all of Italy, its claims were disputed by the Syndicalist powers, who backed the Socialist Republic of Italy instead. Italy has the potential to dominate the Mediterranean theatre, but is hampered by a lack of everything: good tech teams, industry, resources, and skilled military leadership. Help! consists of the Italian peninsula and the islands of Sicily and Sardinia to the west. You need to get naval superiority in the channel by putting your entire fleet there, with the exclusion of some submarines nearby to “Convoy Raiding” in order to distract the Royal British navy. You don’t want to drag the war for too long, otherwise resistance will go too high. You naval invade South France (Montpellier, Marseille, Toulon), putting all your navy in that single trait of sea to get to >50% naval superiority (necessary for naval invasions). Eventually, by early to mid 1940 at the latest, you will annex England with 300 PP and get hold of their powerful navy and airforce. its a general guide give the guy a break! I avoid researching naval-related tech or doctrines (I will annex France and the Britain and optionally the US, which gives you a very powerful navy to dominate the seas without any naval tech). Build infrastructure and lend lease (convoys, old equipment) to both England and France to be able to eventually change their autonomy level to annexed. eventually to a 40w pure infantry or 40w 14-4 (inf, art). New comments cannot be posted and votes cannot be cast. By March 1937 you should be able to have killed ~500k French troops, while losing 35-40k of your own (good players should do much better than me!). This is guide is a collection of basic and advanced templates. Justify on Russia before the war with Germany ends. Research: you start with Basic Machine Tools (Prod Efficiency Cap: +10%) and Electronic Mechanical Engineering (+3% research), and keep the two other slots empty; on January 30th, you do “research swap”, and pick Paratroopers I and Construction I (Construction speed: +10%). Posted on 21 Tháng Hai, 2021 by 21 Tháng Hai, 2021 by In 1937, after the Marco Polo Bridge Incident, Japan declared war on China , beginning the Second Sino-Japanese War in which Japan invaded and conquered much of … Do you have any advice in that case? I was able to push north but couldnt eventually reach switzerland. I am new to the game and have a couple of questions. Alas, France is on the brink of civil war with the communists quickly growing in strength. French Africa + Indochina make great manpower puppets. Italy (Roman Empire) I've included Italy in this guide, as I know many players enjoy attempting to reform the Roman Empire and some of the territories required to complete this include Britain. Once you win the war against England, you can puppet England and release most colonies as puppets (same you did with France). Fighting them along the border with just my 10-0 infantries as suggested doesn't go anywhere and the stalemate could go for years. They surrounded my guys pretty fast. watch out plane, use as little as needed to get the superiority bonus everything else is a waste of fuel in '36, I wasnt able to cut the french main army off from the rest of france, using my naval invasion. Remember than once a justification is ready, you have 60 days to declare war, which gives you some flexibility on when to do that. When you say it costs 250 or so PP to annex France, how do you arrive at that number? This is one of those minor points that I'm so glad you included. Land invade from Canada, and optionally naval invade from one of your Caribbean puppets to Florida and/or Texas, to win the war more quickly. Join Allies and invade Germany 3. Socialist Republic of Italy | The Kaiserreich Wiki | Fandom Make sure you justify on some other nations in Europe before the war with England is over (Yugoslavia, Austria if you didn’t do it already, Turkey which will drag in Romania as well, Greece, Hungary, Belgium, Holland, Luxembourg, Switzerland - you will need most of these to Realize Roman Ambitions, remember?). A newly started Trotskyist Soviet AAR. How are they boosted twice, and what do you mean by "high command" - Field Marshals? 1) Game version - Observe that the graphic shows game version 1.5.4 and 20w, a few tanks and motorized, no horses. I also used my tanks there (untouched templates as well). conquer Yugoslavia and Bulgaria and you can skip these two, and join faction with Germany and you can skip Pact of Steel; I use PP to justify, or to do “Promises of Peace” and “Improved Worker Conditions” to improve my Stability, which is super important because it increases your industrial output (Military, Civilian, Dockyards), the PP you generate, and reduces resistance growth. I’m sure many things can be improved, but I feel this is a good starting point if you want to have a run at it. Your long term goal is to “Realize Roman Ambitions”, which will make several states in Europe and North Africa core states, and will give you tons of extra military and civilian factories and resources. I mostly played as Italy because it’s a fun country to start with, and it allows you to experience most aspects of the game from the get go. I also try to get Panama while at war with the US, as I like to have control over the canal. In terms of the naval invasion itself, the tactics are the same. Here you can put some stuff that relates to the political situation in-game in 1936 and following years. I've read elsewhere that in 1.9.3, there is much more stationed on the main islands than before. If it focuses on you, rather than the action in France or the Far East, Rome will burn. It is imperative to make some choices right at the beginning. I mostly played as Italy because it’s a fun country to start with, and it allows you to experience most aspects of the game from the get go. Personally I thought it was a pretty decent guide. You should have about 95-100 military and 135-140 civilian factories working for you by August 1938, mostly as contributions from France and England and the rest of Europe. All trademarks are property of their respective owners in the US and other countries. Chưa có sản phẩm trong giỏ hàng. From your guide and my experience so far the strategy is to just keep up the offensives and use an economy of ever growing technologically sophisticated arms to quickly end wars. Anti-Air tech is at level, Sub tech at 1-2 and Heavy Cruisers at level 2. Italy should focus on gaining 10 internal spies set to counterintelligence to avoid the research penalties of having enemy spies in Italy. CHÍNH SÁCH hoi4 italy first guide. Once you encircle the French in the alps and break out past them, they do not defend the route to Paris, or the city itself. This will allow you to skip the focus “Ethiopian War Logistics”, and save 70 days and 70 PP (Political Power); plus you save on equipment needed to handle the resistance in both countries, and you can immediately ask for manpower. Then only military factories and more infrastructure in places where there are a lot of resources (infra increases the resources you extract, including steel). This guide unlike many other will touch on the use of spies and new naval production as well as what you should be asking your fellow axis members to do. Reddit is weird sometimes. But I'm just disappointed (in the AI) that you're right. Upon annexing, I was somewhat disappointed to learn that their lands are all 0% compliant and I was getting no more manpower than I had. By the way, did you try the mod "Expert AI 4.0"? After France, then you naval invade England via the British Channel. Japan (日本)was the leader of the Axis powers in the Pacific Theater. I’m not an expert on division design, but I quickly get to a 20w pure infantry with some support companies, and eventually to a 40w pure infantry or 40w 14-4 (inf, art). You can even manage to score some good naval wins against their navy, because of your annexation of the French navy earlier. But, as Italy you should focus more so on surface ships like battleships and carriers. I will grind my generals to have Giovanni Messe as a Field Marshal (FM) eventually (but initially I put Graziani as FM); I want him to have two terrain traits to go Adaptable, and Panzer and Cavalry leader, Organizer, Engineer, Infantry Leader, Trickster, Skilled Staffer. You're not wrong. Press J to jump to the feed. How much you are willing to invest into your naval production is entirely up to you , the various changes in the game decisive battles, foolish mistakes and demands placed upon you by the axis will all require a change in strategy. You need to sign in or create an account to do that. I was just trying out the 8-6-4 template mentioned above. In mid 1939 you should be able to invade Germany. At this point France should be yours soon. Before puppeted with the effect applying post annexation? Fuel goes to 0 due to getting naval and air supremacy. Once 10 troops have landed and another 10-12 have safely followed shortly thereafter, park your fleet in ports and wait for the war to finish; you can’t match the British navy. I had no idea there was a path to annex subjects. Your next political move will be to justify on France (it will take 235 days). I just started playing and learning everything at once is so overwhelming. Then I can get France, Austria, yugo, Greece, Romania and Czechoslovakia. I made it through about 1/8 of your guide including puppeting France and then immediately wondered what the post annexation situation looked like. lend lease and constructing on their turf, and it still took about 1 1/2 years. Did I annex properly? What I tried, is pinning these down with your units on the French/Italian border that are holding the line. Wow, thank you for putting this together in such a clear writing style. Arise children of the Fatherland! Taking Paris switches capital to Calais, which they also do not defend, and taking that makes them surrender. Join Axis and die (even when I shove 6* divisions into Africa I dide due to being swamped by Allies in Spain by 1942, despite the Nationalist Spanish being on the Axis side) 2. Can you elaborate on this? When you eventually conquer Ethiopia (September or October, after a good grind for your generals), Puppet it, don’t Annex, as it will allow you to skip the focus “Triumph in Africa” and save 70 days and 70 PP. It also doesn’t seem to be a great DLC to buy, so I’ll wait a few months when it’s discounted and has fewer bugs and better mechanics. A searchable, updated list of all Hearts of Iron IV country tags. I tried this, but I have no idea how to fight properly. You can also naval invade British Malaya with 2-3 troops; as with Dutch East Indies later, you need to have caused casualties to these colonies in order to annex them during the peace conference, otherwise you will only be able to puppet them. Or Austria, then Switzerland and THEN France? Spy agencies are indeed useful but for Italy who lacks civilian factories the decision to invest heavily in spies is a tough call to make. But my game seems to think they are Artillery units and not Cavalry units, did something change or am I just reading it wrong? Is there any way to not have this happen, or should I be playing on non-historical?