With LLE DSP the game have huge slowdowns and became mostly unplayable, even with dumped DSP files from my Wii. Fully playable, constant 30FPS, never slows down, even at 1080p resolution. MARl0 7 years ago #1. Occasionally crashes. Download Legend Of Zelda The The Wind Waker ROM for GameCube and Play Legend Of Zelda The The Wind Waker Video Game on your PC, Mac, Android or iOS device! In retrospect, the GameCube's hardware couldn't do this game justice; when enhanced its graphics are stunning even by today's standards. Perfectly playable with DX11 plugin, at 4x native resolution with x8 Anti-Alias samples and x16 Anisotropic filtering samples. Also I don't need to check "fix item hang" to avoid black screens after video sequences (though Audio Throttle is enabled). Though controversial during development for its use of cel shading graphics and the cartoon Link character, The Wind Waker was met with positive reception. 10-29-2012, 01:18 AM #51. natedrake90 Unregistered im back to the standard settings, after trying different combinations. The Legend of Zelda: The Wind Waker follows its previous title, Ocarina of Time and Majora’s Mask, by retaining some of its gameplay mechanics. Noted issues: Smaller flames still produce doubling glitch, pictograph lags when taking images, Octoroks are weirdly colored. This title has been tested on the environments listed below: Compatibility can be assumed to align with the indicated revisions. Not playable at all, only culprit is that all of the textures except the sky and the title boat render as black. If you can I strongly recommend overclocking your CPU as much as safely possible to play games on Dolphin. General settings: 1900x1200, D3D9, 16:9. General graphics settings: D3D9, 1680x1050, force 16:9. Just completed this game on Dolphin for the first time. If you use a Xbox 360 or PS4/PS3 controller, also download the high res HUD pack. Search Google 2x AA is the best option for this game, although higher AA settings did not affect performance. No bugfixes applied. I have been wandering at the beginning. Using wiki settings. The Legend of Zelda: Skyward Sword HD (Image: ... WW and TP look like real HD ports while SS just looks like when I play it on Dolphin in 1080p. De cette manière, le son est très ralenti et parfois en décalage avec l'image sur les cinématiques. (04-19-2013, 11:07 PM) haddockd Wrote: LordVador, it was my understanding that Wind Waker cannot be used with the free DSP files because of the Zelda uCode. The best two I found are here and here (in the video's description). Flickers in lava levels are looking like screen errors because the seem to be rendered very hard. I had a less powerful processor (Single Core @ 4.15) and I was lucky to get %40 anywhere outside but Once I upgraded %100 everywhere! Flawless game play, even with all the graphics options maxed out. I have played this on a better processor total 6.9GHz (two core) and runs amazingly! El mismo juego que encandiló en Game Cube vuelve a Wii U con un remake que tendrá un apartado gráfico y visual totalmente renovado. Run into black screen glitch every ten or so minutes, but saving and reloading quickly fixes it. The game slowed down only when a large quantity of enemies were around, though my processor is not particularly fast for Dolphin. Use AR code above to disable heat effect glitch. No bugs/glitches and runs at a stable framerate. Perfectly, 100% with DX9 : 720p,16/9e Hack, with internal resolution 4x, anisotropic 16x, anti-aliasing 0x. Lowering the internal resolution may give a great boost in speed. La alta definición vendrá acompañada de una jugabilidad pensada para el nuevo mando de la consola de Nintendo. Best Settings for Wind Waker. Tested on DX11 and OpenGL. The Legend of Zelda: The Wind Waker ROM. Playable. So I've been playing Wind Waker on my soft-modded Wii recently with my old memory card. Flame glitch still there, not gamebreaking in the least. Works best with the US/NTSC version. So I'm done with relying on a physical memory card. Lots of bugs. If the file does not exist because you have never emulated Wind Waker in Dolphin, you can simply create the file yourself. All of the bug fixes were applied. Also, EFB to Texture crashes the game just before the final battle with Ganondorf. Flat 30FPS at 4x Native, 4 AA, 16 AF (D3D 11), DSP LLE. I see the constant battle between Zelda fans continues. A The Legend of Zelda: The Wind Waker (WIND WAKER) Modding Tool in the Other/Misc category, submitted by ajp24012 I've looking for an HD texture pack for The Legend of Zelda: Wind Waker. Playable around 20-35FPS, but small sound glitches. Playable Smooth game play and few graphical glitches. Dolphin, the GameCube and Wii emulator - Forums › Dolphin Site › Old Game Discussion (Archive) ... Thread Modes. Con un toque cartoon, The Legend of Zelda: The Wind Waker HDnos trasladará a Isla Initia, un lugar paradisiaco donde Link vive con su abuela y herm… Always have "Enable safe texture cache" checked. The player controls Link, the protagonist of the Zelda series, as he struggles to find his sister and save the world from Ganondorf. Warning! Running on the base model Retina Macbook Pro via DX9 at 2880x1800, no AA (because who needs it at these resolutions), 16xAF, internal resolution set to auto and EFB set to virtual. Level 3. Settings: 1680x1050 Direct3D9, 2.5x Native, recommended wiki settings. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes. Completed the game at 1.5 internal resolution, 8x AA and 16x FA. runs the same speed in the dojo as if you were outside. Constant 30FPS, fully playable. Near perfect emulation except ending has a bug that makes it so you can't 100% the game. Fully playable at a constant 30FPS, some very small graphical issues that don't effect gameplay. When drawn correct, the sea's effects fade to a deep blue further away from Link. 30FPS Full Speed at 2x Native Resolution and 4XAS. Continuous graphics corrupts with "heat" effect (lava areas almost unplayable). Not a big deal though.). Wiki configurations. 2014/12/31 I have been trying so hard to find a playable Wii U ISO for the Wind Waker HD, but was unable to. I've beaten the game and it runs full speed through the entire game, with minor slowdowns at rare instances. Outdoors run about 17FPS, Indoors 28. Runs beautifully in terms of gameplay and graphics. The tenth installment in The Legend of Zelda series, it was released in Japan in December 2002, in North America in March 2003, and in Europe in … Windwaker HD (Dolphin Edition) By RichardLaughter_, May 25, 2015 3,355 4 1. Turning the "safe texture cache" on will fix this. The Wind Waker runs amazingly better than on the GameCube. Runs full speed most of the time at fullscreen 1080p with widescreen (not Dolphin's built-in widescreen hack), 4x Internal Resolution and 16x Anti-Aliasing. December 2020 and January 2021 Progress Report, Hypatia’s Hi-Res Wind Waker Texture Pack (completed), The Legend of Zelda - Wind Waker HD (incomplete), The Legend of Zelda: Wind Waker - Dolphin SVN3972 (HD), The Legend of Zelda: Wind Waker - Dolphin 5.0 HD Texture pack, Dolphin Emulator 4.0.2 - HI- RESOLUTION The Wind Waker (1080p HD), The Legend of Zelda: Wind Waker - NVIDIA SHIELD Android TV - Dolphin Emulator 4.0-8573 (1080p), The Legend of Zelda: The Wind Waker Intro (Dolphin SVN r7589), Dolphin Emulator 4.0 - The Legend of Zelda: The Wind Waker (1080p HD) - Nintendo GameCube, The Legend of Zelda - The Wind Waker at 4K on Dolphin Emulator 5.0 (1080p), The Legend of Zelda: The Wind Waker [PAL] [Gamecube] [Español] Dolphin 5.0 [1080p HD], https://wiki.dolphin-emu.org/index.php?title=The_Legend_of_Zelda:_The_Wind_Waker&oldid=172688, VersionCompatibilityVersion Template missing notes. Heat glitches occur, but can be worked around with the "free camera" hack. In the same series The Legend of Zelda: The I did encounter three issues though: taking pictures with the Pictograph crashes the game if EFB Copy is set to Texture. Perfect FPS with Auto Internal res, No AA, and Recommended settings from the Wiki article. Search Wikipedia Playable 30FPS in most rooms, larger rooms usually reduce FPS by 7-10, while extra visual effects like the heat in dragon roost reduces FPS further, down to usually 14-20. Perfect at 1920*1080p, with 3D11, Anti-aliasing 4x (quality 16), Internal Resolution 4x (maximum), anisotropic 16x (maximum), 16/9 hack; =30FPS. I'd gotten all the way through the Forbidden Forrest before this happened. Slowdowns in places with more than three NPC's. Other settings don't seem to affect much. Sound is DSP LLE recompiler with DirectSound backend. Playable. Fairly consistent 30FPS with minimal issues. It's unknown what exactly is going on with t… The new ROM is supposed to be an improved version of the old one that supported Zelda ucode so I guess it should still be supported. A heavy emphasis is placed on using and controlling wind with a baton called the Wind Waker, which aids sailing and floating in air. Plays great full 30FPS @1080p with DX9. Therefore, many of Link's actions base on sailing and traveling from island to island, making a baton for controlling the wind the key item of the game. Also, Lenzo would not accept the third picture in his sidequest no matter what. Played the game at native resolution on this cheap laptop. This is normal for a 4:3 native game. Slows down to 20-25 FPS sometimes. Smooth 60 FPS in Direct3D, with 1080p, AAx4 and forced AFx16. Debug Symbol Files. As an enhancement, Dolphin uses higher mipmap levels further away as internal resolution increases to make textures look sharper. Hacks: check Ignore Format Changes, Fast Mipmaps and OpenMP Texture Decoder. Fraps takes a tremendous chunk out of performance. Open Issues Playable at full speed, with some minor Slowdowns. Only configuration options for the best compatibility where they deviate from defaults are listed. Incorrect Mipmap levels cause the ocean's effects to draw far off into the distance. Most of the time fine so, 8xAA and 4xAF. Lässt sich wunderbar spielen, habe immer Konstante 30FPS auf 1920x1080p. 30FPS, 95-100% speed. Sometimes when there is much on the screen or some areas are shown VPS go down to 40, otherwise gameplay is not affected = 50/60FPS (PAL/NTSC). While support for detecting these cases was added in 5.0-5745 it requires the CPU texture decoders. DX9/DX11 in 1920x1080 fullscreen with 16/9 hack @ 4x Native. Using OpenGL and Pulse audio backend. Most (>95%) areas playable at full speed with 2x resolution. Same results using 3x Native resolution, vsync, 2x MSAA Anti-Aliasing, 4x Anisotropic Filtering,Texture Cache:Fast, and Virtual External Frame Buffer. The game is running at 1920x1200 resolution with 16xAF and 8xCSAA. Why aren't Wind Waker and Twilight Princess ported!? Here is a perfect emulation with custom textures sucessfully prefetched. When it works it is 60s to load it all into RAM, but many times the emulator crashes with memory errors while trying to load custom textures into RAM at the begining. With CPU at stock 2.4GHz clock speed, unplayably slow regardless of configuration (constant stuttering, frame rates below 80%). Wii U vs GameCube vs "simulated' Next Gen Console. "C:\Users\John Doe\Documents\Dolphin Emulator\ISOs\LOZWW".) The distance blur is built into the game, but to some, it looks off on higher resolutions. The following AR/Gecko code works as a replacement, causing fewer issues. Sadly, the newer versions of Dolphin drop support for Direct3D9, and the alternative is Direct3D(11) and OpenGL, both of which run slightly slower than Direct3D9. Perfect performance across the board -- no slowdowns whatsoever. Settings are Direct3D11, 2x native, 0xAA, 1xAF, JIT recompiler, and DSP HLE. Using my magical post processing effects, I think I made a pretty good replica of Windwaker HD on dolphin. Running at 22-30FPS, while the speed are at 77% to 90% (In indoor areas, 30FPS, and speed is 100%). Advanced: Check Enable Progressive Scan and Widescreen Hack. PS I'm still in the beginning when i typed this if any altercations should arise will update. Your graphics card will determine how high a resolution and what levels of AF or AA you can run. Note: Some later versions of Dolphin may have a non-functioning CPU clock override. Sound is almost perfect. Emulated @ 4X AA, 16X AA, 1920x1080 widescreen. Fire effect partly fixed with the other above AR code. Hey guys. Very playable, seldom drops below 30FPS; minimum resolution; Direct3D11; idle skipping OFF; enabling DSP HLE both in Dolphin and Game Config with DSound backend prevents sound glitches but black/gray screen crashes may still occur. The game is set on a group of islands in a vast sea—a first for the series. Playable 7-10FPS. "Fix Item Hang" patch is no longer needed. This is a driver bug. Anisotropic filtering gave a slight slowdown with no visual difference. Fully playable at 100% / 30FPS with 1x native resolution. MAME ROMs updated to.158! The Legend of Zelda: The Wind Waker HD is a HD remaster of the the cartoonish cel-shaded The Legend of Zelda: The Wind Waker released in 2002 for Gamecube. Mostly playable. Framerate drops when using any level of Anisotropic Filtering. Widescreen achieved with the above AR code. Fully Playable: 30FPS with DX9 plug-in and OpenCL enabled. Playable, but slows down in certain areas with shuttering sound. Almost perfect! you would to add any other Gecko code. However, with Dolphin 4.0, in Dragon Roost Cavern, the heat effects are glitched, so when I play this game, I generally use a newer version of Dolphin. Go to the Gecko Codes tab. Limiting FPS to 65 / Audio. EFB Copies set to Texture and Texture slider set to fast. You signed in with another tab or window. Rare sound artifacts. Is that not correct? Heat glitch is present, and (using DSP HLE) the audio on some cutscenes has a chance to hang the game until you reset the system. Remember to modify GameSettings ini file to enable HLE DSP use for this game. Very occasional random crashes. Not a big deal that you pass almost unaware through. AR code to disable full-screen heat effect glitch used. Voila j'ai installé plusieurs versions de dolphin avec différentes configurations mais je n'arrive à faire tourner zelda the wind waker à plus de 20 FPS pendant que je joue (il reste a 30 sur start puis ralenti jusqu'à 16 quand je joue). Setting it to RAM fixes this. The game runs most of time at 30FPS (sometimes in wide places or scenes with too much effects, it goes down to around 23FPS). Sound becomes de-sync'd in some cutscenes. Dolphin Forum thread Game plays at a >30 FPS at native settings with no texture issues or glitches. At 3.2GHz OC, max frame rates even in OpenGL mode at 1920x1080 with 3x internal resolution. TÉLÉCHARGER ZELDA WIND WAKER EMULATEUR DOLPHIN GRATUIT - This greatly cuts down how much effort and expertise is needed to debug what is happening in an issue - instead of mapping out what a game is doing When using the Tingle Tuner, connection is established, and there seems to be no major issues, everything works fine, but there is a FPS drop no matter how low I turn the graphics settings to around 27 to 22 FPS when using VBA-M 2.0.0 Beta 1. TÉLÉCHARGER ZELDA WIND WAKER EMULATEUR DOLPHIN GRATUITEMENT - Son nom fait référence au projet Dolphin , le nom de code de la GameCube durant sa période de développement . Could easily see them just emulating the GameCube versions of WW and TP though, and that would really truly suck. Solution GAMEBOOSTER and turn off your antivirus. Like many official Nintendo games on GameCube and Wii, The Legend of Zelda: The Wind Waker uses mipmap levels to control some effects. Typical false lava/heat-effect. Direct 3D9 seems to work best, but take it easy with the resolution and AA if you don't have something stronger than what I've got. The Legend of Zelda The Wind Waker HD and in 4K. Under the wind waker section. Dragon Roost flickering is present but doesn't affect emulation speed. The game runs perfect with hd texture packs, eating up 20GB of RAM when prefetching is enabled. Using D3D9, HLE (haven't tried LLE yet), 4x SSAA, 16x AF, the works. Game plays at a constant 30 FPS at native settings with no texture issues or glitches. unit in real life could process them. At higher resolutions, the game bogs down everywhere. DSP LLE fixes most sound issues. There are graphical flaws involving flames, but otherwise, the game didn't seem to have any noticeable glitches. (Laptop) Backend: Direct3D 11, V-Sync: On, Res: 3x Native (1920x1584), 4x MSAA Anti-Aliasing, 4x Anisotropic Filtering, Per-Pixel Lighting: Checked. Other than that, playable 100%, few issues. Minor problems being the heat doubling effect in Dragon Roast area and wherever there's fire. The game crash before some animations. No freezes and no crashes either. General graphics settings: D3D9,1920x1080,force 16:9. A year ago trying to play this was impossible to me with default settings; beyond doubt, the emulator has picked up speed and precision. So far so good. Runs at 30FPS constant, fully playable. if you're inside it'll speed up. Perfect at 30FPS with very slight FPS drops (1-2 FPS) for some sections at 4x IR, 8x AA, 16x AF, Per-Pixel Lighting, Scaled EFB Copy, and Forced Texture Filtering on the OpenGL Backend while using Hypatia WWHD texture pack. Pour moi Wind Waker à toujours été le meilleur Zelda (j'ai pas du tout aimé TP, j'ai dû me forcer pour le finir). This breaks effects that rely on accurate mipmap levels. Any higher than that just drops frames like crazy. Overall, very impressed. Zelda Wind Waker Hd Rom; Zelda Wind Waker Iso Rom Download Pc; New features: Added a new Ballad of Gales warp point to the Forsaken Fortress sector. I checked the revision which I had downloaded a few weeks before, which was 5.0-3679, and I can confirm that the CPU clock override and framerate hack work properly in that revision. It dose not always complete prefetching couse it works only 1 out of 10 tries. This page is a list of glitches from The Legend of Zelda: The Wind Waker.